It understood what it wanted to be and pulled it off so effortlessly. Suddenly I was hearing friends comparing it to Okami and Jet Set Radio as they shared clips online of a game that had no right going so hard. When Hi-Fi Rush was first dropped, I’ll admit that I cynically assumed it was some sort of cel-shaded free-to-play multiplayer thing set to fizzle out in a matter of days, so I didn’t pay attention until the praise started getting louder and louder to the point where I couldn’t ignore it anymore. Added support for scrolling with the mouse wheel when reading Vlogs for a smooth and refreshing Vlog reading experience.We’ve seen games shadow dropped before, and most of the time it’s smaller indie projects or remasters of things we’re already familiar with.Fixed an issue where Partner Assists could become locked in “aiming mode” when pressing Alt+Tab during gameplay.It seems that even a hologram of Chai is still capable of screwing things up… Addressed a collision issue with the "Holo-Chai" Special Attack that could prevent player progress when the decoy is deployed out of bounds during combat.(Track 12) Fixed a rare issue where a successful Rhythm Parry against Kale’s Phase 1 end sequence would result in a game crash. ![]() (Track 10) Fixes an issue where the player could still control Chai at the end event of Roquefort’s second phase and potentially fall out of the arena as Phase 3 of the fight begins.(Track 09) Addressed an issue where the FPS would lock at 60FPS for the remainder of the Mimosa fight following the guitar-playing musical interlude section.(Track 06) Fixed an issue where a successful Rhythm Parry against Korsica would result in a game crash. ![]() Now, returning to the Hideout requires you to hold the cancel button while in the Training Room menu.
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